The aim of this project was to produce a high quality next generation character, rendered within UDK using dx11 and all of it`s features. The final character count is around 110k triangles with legs and weapon. All accessories are modelled textured and baked individually off the character so they can be swapped and…
Probably a thousand different threads on workflows and techniques, normally they do not touch from start to finish, but just in the wiki itself there is a great knife tutorial made by a fellow polycounter that goes over his workflow in 3DSMX from modeling from concept to textured asset ready for engine. Tutorials on…
IMO - if you want to be a level designer, definitely learn to script. Even Kismet is a visual scripting language, which still requires an aptitude for scripting to be proficient in. For a definition of my daily work and the like... It depends a bit of the project, studio and point in production. But generally it involves…
I really like the look and content of your site! But why does the site open in a new window after the splash screen? And why a spash screen at all? It doesn't add anything but a cool image and an extra mouse-click. If this site is meant for possible employers then make the path to the content as easy and short as possible.…
Wow, thanks for some really good feedback, keep it coming please. About the WIP Char: Not sure if I should display it? I had it up at first. But as cholden mentioned, maybe a WIP isnt such a good idea. The thing is that its probably my best char. Im going to start the texturing pretty soon. Should I just wait until its…
Thanks for the replies, I'm glad you like the layout. I'll switch the linked images sometime to larger ones. I would like to try some non realtime CGI which is why the bias isn't towards game art. Kevin, I'm doing good, I've done a lot of cycling, I made a webpage here http://www.frankiehobbins.com/bike/ of all the trips…
Use an actual website-- Blog layout hides entire sets of your work, and beyond that dates your work and looks unprofessional. Just start over with a layout that was made for portfolios, and make sure to go through and delete items that don't portray your current skill level. As for your content, perhaps try to show that…
"I have always loved characters and making games and designing stuff in Photoshop." That does not sound so much like UI to me, are you sure we are talking about the same thing ? There are kind of UI Artists and UI Designers and some that do it all. The UI artists focus on the art execution and the designers on the layout…
One way that helps me line up very simple unwraps like walls, is when editing your UV's in the UV Layout dialog in the upper right corner you can select a different texture to be displayed on the background of the layout editor (instead of the checkers) from that dropdown choose "Pick Texture"...then Bitmap from the…
For starters you could have laid out that UV layout more efficiently and have gotten alot more resolution out of it. The tires show have been mirrored unless you planned on making some sort of unique detail on one of the tires. Your high poly mes on your concrete blocks have obvious flaws in the mesh which translated into…