Interesting. So the pixel shader is not what actually lights/modifies a scene but it's deferred shaders? I think I found something to better get my point across. I remember Valve released a thesis about the lighting in TF2. You see how the character has "rim lighting" and that it specifically targets "edges" of the body?…
can anyone help me do this rigging shit in blender? edit: [ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame] if someone is intrested hmm since dota doesent suport mdl import anymore you think there is any way to achive this?
Reinaldo Quintero (ReiQ) has some video tutorials. The following is part #4 of a six part playlist. [ame] http://youtube.com/watch?v=TfWugcZF-3c[/ame] He was once featured in the Corel Painter magazine on painting an anime style scene. That's another option for you to learn: go to your local bookstore and get a Corel…
I figured, the poly count couldn't be trusted. I also found out through further research that a fully triangulated model seems to have the same amount of polys as it does tris. The source of my confusion is Valve's item "Poly limits" for TF2. On the workshop site it says: "Keep the polycount similar to what's already in…
This. TF2 is pretty much the only game that I will rage quit in. I never rage quit due to game mechanics or losing... it's always related to the random people I encounter during multiplayer games. I am utterly disgusted by this generation of gamers and the glorification of trolling.
I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
LucasArts hadn't produced a good game in a while, the best games with the lucasarts logo on them were games that WERE NOT made in house, that's the direction things are going back to. Back when we had star wars games that could be modified. Also since LA is gone it let Raven release the source code to 2 of probably the…