Main thing that stands out to me right now is the door texture. I can't tell if you're going for some of the paint having faded/washed off/peeled off, or if that's supposed to be dirt. Your reference image makes me think it's supposed to be more dirt, but if that's the case I think you could benefit from spreading that…
Hello! I'm making a shader at the moment that includes scrolling textures. So far so good but I have hit a bit of a wall as I'm not entirely sure how I'd go about something. Basically in the image below, I'm using one normal map twice. One of them being rotated at an angle, then blending them together afterwards. Ringed in…
Here's another update on the courtyard. So, I've added glass windows on the top floor on the towers. I was imagining the tower facing the entrance to the pyramid would be where a villain would be. I may focus on this area more. Also added glass windows around the slanted pillars around the ring. I moved the pillars a bit,…
Hi Zac, Thanks for the advice. The problem that I'm having with planar & cylindrical unwraps is that they don't work for the surfaces that are facing straight up and down, like in the right half of the screenshot. Since they're perfectly parallel with the ground, cylindrical wrappings just turn those faces into lines,…
Are you talking about the Ring and Loop buttons that are in Selection Parameters inside of UnwrapUVW? Or the edge loop button inside of the Unwrap Editor window right next to the paint selection tool? Select loop and ring, can also be added to the quad menu, and bound to keys. I think its entirely pointless to use a 3rd…
If anyone is interested, the website has a mini-game where you're rewarded with a couple of short clips and some concept art (Optimus Prime and Megatron (I think) are in the concept art): Just go to http://transformersgame.com/ and wait for the intro movie to get done playing - when you're on the screen with the destroyed…
This, right? Maya is easily confused when trying to select more than one face loop. Not sure why. If you are trying to select 2 adjacent face loops, you can select the edge loop between them and convert the selection to faces, which will result in both face loops being selected. If you are trying to select multiple face…
Hi, unfortunately the edge direction is a quite random parameter in 3ds Max meshes. The way I use to overcome this problem in the case of "ring selections" as the one you're showing, is to pick a sort of "loop reference" on one of the two sides. Use polyOp.getEdgeVerts which gives an array made of the two extremity…
NEX is baddass. Their messing with the controls alot in the betas, but for v1 the controls are (sense theirs no readme afaik): Selection: full loop/ring = select edge/vert/poly and ctrl+shift double click on non-adjacent one. partial loop/ring = select edge/vert and ctrl+shift double click on adjacent one. Other = Edge…
Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors…