I think on the new turn-around the cheeckbones are a bit far forward. Looking at it from a certain angle makes that very visible. For the other sculpts, one thing that I saw right away now that I got a few minutes, is that your Orc has way too short legs and a bit too long a body. pull up the crotch a bit to fix that.
it would be allover lovly if there would be not only radiant and dire, but real races like for example ur naga people or i could also imagine undead, orcs, humen.. and to bring this idea to the limit those half dota map could be also made in that style of that race and in start of every dota game u get a random…
Robot Entertainment started the game and developed it for 2 years, then Gas Powered Games took over development for the last year. There really was no drama involved. GPG just had a game canceled and welcomed the project, and at Robot we had to choose between supporting Age for several more years with DLC OR work on…
You could force the Camera perspective to 'Top' so the amount of 'shot' vertices would not be an issue, in some scripts, I noticed a nasty habit of Max shooting through the surface of the mesh and onto other assets in the scene. I remember some guy in Tech Talk topic (the pinned topic up top) made a Fracture/Vornoi scrip…
Hey, I'm making an FPS game with a spherical world in Unity. We don't use any vertex shaders or anything: we just build directly as if it's a spherical world. I wouldn't recommend using vertex shaders because that might actually be harder to build -- it wouldn't necessarily be WYSIWYG anymore. We use a rigidbody FPS…
You have to weld that in since you're in Hi-Res phase. I'm working in Maya so I have to do the broken Boolean thing, and if that doesn't work I brute force it on the topology and bear the pain of cleaning it up. That thing on the back of the lower receiver (where the buffer tube's gonna be) should also be welded. Oh before…
Thanks a lot Vig, really appreciate the crits. I completely forgot about including some horizontal forces on the squash/stretch, I'm not sure why but you're right, when it's missing it is noticeable. I've made a few changes as per your suggestions. Arcs were indeed pretty linear on the little ball bounces, I've flattened…
They are for game publishers. They aren't getting as big a cut of that fat money cake as they would want. Being able to check in on your XBox One once a day gives them a chance to close out any form of distribution not under their direct control. You people wanted your steam box. Well now you have it. It's called the XBox…
Thanks guys. Divi - I'm not sure it's down to mip-mapping. I've got the engine.ini edited to force high quality textures, could it be texture res? I'm using 1024s. The billboard thing is a nice tip, thanks! Tiros - Hand painting realistic grass on a 2048??!! I'm not sure I have the skill, or patience to attempt such a…
Well good point about it not being worn much, because it's up against the wall. The story arc of this thread really brings it home just how important it is to invest some time in design/concepting at the very start of a project. If you don't have a clear idea of where you're going, you'll almost never get a great result. I…