If so... please check out his new album (streaming right now) "Vancouver" at - http://www.matthewgood.org/wp-content/themes/vancouver/vc/player.php One of my (If not THE) favourite musicians of all time, just trying to spread the love :) NAPPLES NAPPLES NAPPLES!
You guys should definitely watch gameplay of P.T. One of the guys I usually watch was just streaming it. I had to hold my hand up over the monitor to block out most of it. :\ 2 scarwey
I recently finished the Mechanical arm low-poly mesh and will soon texture it in Substance Painter. (I will probably stream that on Twitch) Meanwhile I'm trying out some ideas for the room. I'm not satisfied yet about it :
A neat workaround is to use seeded random. That will give you the same random number every time, unless you change the seed. You can have a variable that is random stream type, and get random values from that.
Awwww yeah thread action! It's great to see progression pics of the full thing all in one place, you don't quite get that sense for how it's all coming along from the streams. Subbed ofc :D
With that much rain, water should be streaming off the buildings, virtual rivers from roof corners or overhangs. I'd also expect reflections almost everywhere from the water. The water logged papers shouldn't be white but grey.
Spent some time making those textures in Designer and now I am having texture streaming issues in UE4 not to mention my GPU overheating :/ I have no idea how to fix the weird noise everywhere.
Thanks @viktor_kiseliov! I'll have a few more streams as I work to complete it. Thank you @splicer! The design is one of my favorite mechs in GITS. The refueling chopper looks awesome too but there's not much reference available
I think the scene would be enhanced if the streams of light were coming at less of an angle so more of the light hits the robot. Pushing the angle of the light down a bit might add to the flat lighting on the model currently.
Mik2121 I asked Wiktor, same thing the other day during one of his streams. I sent him a screenshot of my license screen and apparently it shouldn't be that way, so guys at Quixel are looking into it now.