Hey guys, finished this old (ish) project. A Mughal Pen Box bejeweled with rubies, emeralds, diamonds, gold, and white nephrite jade used to make pens and inks. More renders on Artstation: https://www.artstation.com/artwork/nE33vX WIP thread: https://polycount.com/discussion/226485/wip-mughal-pen-box#latest
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…
Hello everybody, I am posting this question here after inquiring on Answerhub and Facebook. Unfortunately I have not had any suggestions about this subject, and it's been bugging me throughout many months of development. My question involves applying (instanced) materials to existing objects. I wish to drop a large variety…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
If you're concerned with realism on that scale, you're going to want the following effect: The appearance of a fold of skin when the eye is open The fold disappears when the eye is closed. Usually, wrinkles and folds around the eye are handled with texture. If wrinkle-maps are an option, that's the route I'd go. Otherwise,…
Point taken Snader this project is currently on hold. the road will be able to be textured in many different ways i wanted to do that really clean old style look
> Nearly two weeks ago, my parents and I went through the process of moving to a new house in south Jersey, about a 90 minute drive south from our old place. Over the month prior to the move, we would pack things into boxes and wrap things in plastic, and the house would gradually empty as more cardboard boxes would be…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…