I think most of the "big improvements" in the next console cycle with tech like UE4 will be stuff like better shaders capable of more instructions, higher draw call limits, better fx, much better lighting, plus all the fancy DX11 stuff in limited use nowadays like Tesselation. Most of that we can already see in Samaritan.…
Thank you very much guys. cool to hear that you like the style. about the waste of texture space some of you asked - you are right, it is wasted :) , if you are looking for the perfect utilisation. this was the workflow for the chars, maybe it explains the wasting space: most chars have their own texture page. we have…
This may sound strange coming from me since I'm a participant of these programs, but most welfare recipients I've met scare me. They have been violent physically and verbally. They can't seem to understand the simplest written instructions and yes the majority of them seem to be abusing the system. I have lived in…
No F seems to be bridge I mean in an instance where... for example, you have a line of double verts that you need welded, sort of like ---<:=:=:=:=: lol@drawing. But instead of selecting the pairs one at a time and merging the vertices at center is there any way I can just select them all and hit weld and choose a…
Got it after a few tries, didn't notice it had to be a child of the original object. How would you merge the meshes and weld the seam simultaneously? Do I need to just manually weld the verts? I got lost for a minute while merging, I guess you gotta select both mesh items before selecting merge, I was just merging off the…
Dude, that sequelitus video bugs the shit out of me. Castlevania 2 was revolutionary and awesome but whatever. I do love his videos though, this one also has some insightful commentary in regards to what makes a good sequel or at least what used to (luls): [ame="…
You have a good start. I think you need to keep in mind your proportions as you move forward. The head will need to be higher up and the arms look too long. In the concept the arms reach down to about half way on the upper leg in your model they are down to about half way on the lower leg. Those are just some simple…
Hm, you just added it in? If it's a part of the skin (I'm assuming that's what it is, and not a shoulder pad :P), then you're gonna need to merge the vertices. Select the verts you want to merge, then Mesh>Merge. You might need to open the channel box and increase the Threshold (1 usually works) if you're merging lots at…
I'd lengthen the rear legs while shortening the front legs. Stylistically, I'd probably slope the thorax (mid section) up from the front to the rear, lowering the head and giving it a more aggressive feel. Also, shift the rear legs attachment point forward to right behind the mid-leg's, shorten the thorax, and enlarge the…