Under no circumstance that I know of would you need UVs for a high poly in video game art. Are you saying you are multiplying the AO over the diffuse? If so that is incorrect when applying PBR practices. You should be following PBR. What program are you using to bake down your high poly to your low poly? xNormal? A cage is…
No, it's ingame . Just a macro layer considering most part of the terrain is just a distant, out of access background around a racing track. Still it should get detailed texturing for long focus replay cameras and since it' a real mountains that should be more or less recognizable. The texture "alternating" technique from…
@brettd thank you so much!! This has been super helpful! :smile: I've also have done some quick photobashing to see what outfit would suit the character. She is 18-22 years old girl that goes to university and suffers from mental health problems. How I imagine her is like a sweet and creative person that just wants to fit…
@Alberto: I think it comes down to the intricacy of blending multiple cylinders at different angles with other shapes. Potential employers can gauge your ability to boolean together multiple shapes by hand. I also think that from a "baking of lightmaps" aspect, it also presents a real texturing challenge that can impress…
Welcome to the forums. You have a good starting point. However I would suggest you try to pick one prop, something that is not too tough but still pushes your skill. Once you have, make that prop look like a AAA asset from a current game. I do not believe you are using PBR as of now. Therefore, research PBR (Physically…
To be brutally honest ... the motions themselves look nice and smooth (good arcs) but I have no idea what I am watching. Without the sound it really doesnt look like a dance at all I think. Except for 0:16 to 0:18, where the rythm and the beats are nicely marked. The rest is very spaghettiesque. (I am no animator hence I…
StefanH- thanks a lot dude, I'm sorry for the confusion though I got my first break in the industry a few weeks ago as Jr Character artist at insomniac games. Firebert-hahaha thanks dude!! SCAR ON THE ASS RULES!! although it probably hurts taking a crap who knows.... yeah i know he needs somthing to cover up is…
well the environment work should be worse because that stuff was done over 18 months ago and at that point in time I didnt even know I wanted to be a game artist (it was done during university). They also werent designed for games (loads of tris, most objects dont even have uv mapping and the ones that do is very poorly…
Hi All, I'm the programming half of Monkey Wrench, and worked with AbsintheRogue on Kids vs. Zombies. Regarding Oolong modifications, we used these main Oolong components: - Math - ModelPOD - Texture (loading from PVR format files) - Sound Engine (originally from Crash Landing SDK demo) - Resource (file loading) We rolled…
So far Bush's and Kerry's response has been less than encouraging. Bin Laden - 18 minutes of who, what, where, and why...directed to the American people, including reasons and facts of past conflicts. Bush and Kerry - Short sentence: "we're going to hunt and kill the terrorist". Terror Alert raised. It's not my intention…