The tubes looked off- so I adjusted it a bit Seems like it might be a good idea to work in 2048 and then scale down. I hate scaling, but at least it isn't scaling down a 256 to a 128. Thanks Kincade and MasterFork Cadyw- yeah, I'm pretty excited about the textures- gotta get a low poly down first though! RoosterMAP- I'm…
When I made mine (images, here, and here) I did the gate in nine identical sections reducing the texture space quite a bit I ended up giving it a 2048x2048 sheet but a 1024 wouldn't have looked terrible. Then I did the ring of glyphs entirely separately to the rest of the gate and put the texture for that on its own sheet…
roosterMap: You are right, I definitely need to do more work on the lighting. I'm not going to do much more work on it until all of the untextured objects have at least rudimentary texturing though, since it will make such a huge difference in how the scene looks. Urbanmelon, sprunghunt: Thanks so much for your help guys.…
Yes, it only occurs when using a metalness profile. I am using the Unity 5 (Metalness) profile. This only started happening after the PS 2015 update. There is also another interesting symptom, if I select the layer for that material that should have layer style and a pattern overlay and manually add a layer style it gives…
I rechecked my cages (yes, i am using them) and made them bigger to be sure that it fits. Nothing got better. Oh and there is no AO yet, just a plain white with a normal map applied in max viewport... (Render in Vray doesnt look much better though) Also compared the normal map with the lowpoly / highpoly models and if u…
i usually give wood an IOR in octane between 1.5 and 1.8 depending on what state its in. Really, most stuff you're gonna make, like plastics/concrete/leather/rubber will have an IOR between 1.3 and 2ish. 3+ are metals. Chrome will be around the max in octane of 8. Something less reflective like silver would be around a 4.…
Just got the mischievous ricky gervais eyes. Anyway some people don't like to acknowledge it, but realism is the standard by which we judge something to be good or bad. That armor you made would look more impressive on a realistic looking figure. Just grab some reference from a site like this for example, sculpt a more…
Centimetres, because it's maya default. Although I often have characters which are build to be meter scale (1.8 cubes high) even though that means they are tiny. If the model goes to unity I change the units in the fbx exporter. A clear import / export chain from / to modeling is crucial if you don't want to guess values…
http://www.zalman.co.kr/eng/product/view.asp?idx=110&code=023 I got these, they are real 5.1 headphones (no emulation). The surround sound is quite good (although not perfect) and the general sound quality is good enough for normal music and gaming (don't expect high quality headphones for music listening though). Comfort…
The PS3 version of red dead redemption gets extra exclusive content....in north America , not sure about Europe, 2 extra bandit hideouts that the X-box 360 version does not get. http://ie.ps3.ign.com/articles/108/1089983p1.html I guess they are trying to boost sony console sales and people buying it on the PS3 if i wasn't…