monkfish taste like lobster? Do they bollocks. Monkfish don't taste of anything as far as i can tell, which is why people are forever wrapping them in bacon
some thoughts.. - any warping in normals will exaggerate the discontinuity so you want to make sure they're actually flat - i have seen occasions where baking to the flipped half of the uvs in painter caused a seam like this on an otherwise perfectly good model - also happened when the uvs were stacked - does it go away if…
https://www.artstation.com/artwork/KaKPky I think that wraps it up! I might do another pose & render later on, but wanted to get something out there for now.
Right, this is with the new/experimental OpenGL backend to bring these features to OpenGL. I normally have it wrapped in the API checks, but I can't do that if compiling to OpenGL or OpenGLES.
Yep, through the Skin Wrap modifier. AFAIK directly copy/pasting a skin on another mesh will work only if you just used the enveloppes to set the skin.
@Kwauhn thanks for the crit man! the thing is i use sketchup for modeling and it dont have an easy way to wrap textures! but i'll do it by hand! thanks again
Problem solved! Just needed a simple skin wrap modifier on the armor and it works perfectly.I can post photo examples if anyone else would benefit from this.