I really very strongly disagree with the creative thing. I know what we do is commercial and a lot of the times you are working from concepts, but that doesn't mean you are mindlessly recreating this stuff, you need a hell of a lot of creativity to bring that to life, areas need resolving that concepts don't cover or even…
not that I am into unity, but it's nice that you release your lightmapper! I've looked into your code. And having written a similar tool for luxinia once, here is some hints towards better efficiency and higher quality results: raycast vs raytrace Don't trace from lightsource to object, but do the opposite. That is shoot a…
My Monday is occupied with illustrating women's lingerie in Corel Designer 9, which was all the rage in 2002. Revel in the snideness, kemosabe; the incompetent whore in the cube next time mine is getting a pipe bomb in her car when I pass through the parking lot this evening, so you're living the High Life! At any rate,…
Gentlemen! For the last month or so (Excluding a large sum of slacking off), I've been working on stuff for this game project. It's an action-based Metroidvania called Umber Throne The story follows Sir Abelard who, under the orders of his liege, King Atlas, travels to the dead Kingdom of Lord Faustus to destroy the…
Hello! I’m António and I'm the team lead and Game Designer of Black Helga - a collaborative and hobbyist group of people spread through mainly the US and Europe. We’re working on our first title, codenamed “Trickshot” and we're looking to buff up our team with a artist(s) and a programmer. THE PROJECT: Trickshot is a 2D…
Please enlighten or correct me as to where I'm wrong thinking on this notion ...or I may just be tilting at windmills... I understand that when you take a number, say like, 255 [(a hole number integer) out of context] and divide it by 2 you get 127.5 and thus, through comprehensible rounding, bring it to 128 and provide…
OK ok, risky thread here but a very interesting one if you think about it. 60 frame per second! Ha! The famous 60 frame per second that most PC gamers acknowledge daily in their games. The same thing can't be said for consoles users knowing that most games nowadays on consoles can't catch constant silky smooth 60 frame per…
This article sums it up well. Argentina blow it with crazy substitutions Jose Pekerman sabotaged his own side, and that's why they lost to Germany Paul Doyle June 30, 2006 07:11 PM If ever there was a case of a manager sabotaging his own side, it occurred during the Argentina-Germany quarter-final in Berlin this afternoon.…
First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
Hey folks! I get asked a lot about the "business" side of being a game artist, so I thought I would start condensing my brain dumps into short articles. Awhile ago I did a quick blurb in a Discord group about negotiating signon bonuses during interviews. I wanted to take it a step further and make it available to more…