Hey guys, I was just wondering if anyone could help me with blocking out mecha type robots been struggling to get started with this piece from Marc Brunet, any help would be great! I wanna use Zbrush or Maya to do the high poly model. Marc Brunets, Shifts end concept art.
Hey. I have been trying to expand my portfolio so just finished this robot gun walker, but am looking to improve it! Was playing around with dDo a bit for the base texture. Any crit or comments are helpful as I don't get to chat to many other people who do modelling! Cheers! Alex
I don't think I was in my right mind when I first did this thread, maybe it was because I was caught up in the PC hype when I first joined. I watched this today and I felt kinda ashamed of what I did, and because of that I'll be deleting this thread.
Hi polycount, I'm new here and I thought I'd introduce myself by posting some of my work. I'm an aspiring concept artist, here's a few things I did recently. Critique is always welcome! A few whimsical robots: Character sketches I never finished: And here's a concept for a project I'm working on:
Hi everyone . I'll post here my game related works and WIP. I'm always looking to get better so don't hesitate to give me feedbacks , advice ... :) . First is a robot design by the great Jake Parker. Here is all the steps from basic block in to final game model with textures. http://victorchassaigne.blogspot.fr/
Hi, This is my latest scene that I am working on. Its supposed to be alien and kinda weird looking. I know I need to make more vegetation and stuff for it to be complete, but give me critique about it please. The composition, color...? It is unreal engine 4 scene. (the mech type robots are WIP so they are still being…
Hey, Just wondering if anyone out there would be interested in creating a player model for UT2004 based on a robot character of mine named Centrax-4. I can't pay you or anything, but if anyones interested just let me know. Pics: Centrax-4 front view Back view Thanks for your time
Hi all, new to this forum and relatively new to 3D modelling! Have recently attempted to model a concept by David Revoy of a "Bot Bunny" and would appreciate any feedback in terms of improvements or advice when texturing/unwrapping and generally progressing from this stage. Any comments appreciated thank you! (MeshSmooth…
No Monster, No Blacksmith,no Robots, no Mario ... but here comes the heroine of all GameCharacter ... :poly108: > my cute Chibili. I want to bring she to life in iClone . She is sculpted, modeled painted, rigged ... the whole palett and now ready go through 3Dxchange and then jumping to iClone ... Here comes some WIP stuff
His arms arent doing anything.......at all, you should focus on getting those arms to move around quite a bit more, everything else looks pretty decent but the arms just throw the whole thing off and make it look robotic, Keep going :)