Thanks a lot man, you're a life saver. I do have a couple questions though, mostly having to do with figuring out how replicate edit poly commands from max. First, is there a way to extrude along normals like you can in max? I have a ring of faces selected and I want to extrude them out. I can do it by group, or by…
Oh, forgot to add that of course you can also work with other approaches, not just corrective blendshapes. FaceRobot is a nice hybrid of skinning, muscle simulation and corrective shapes for example. you can probably replicate most of the blendshape stuff with bones, I heard about stuff like putting NURBS surfaces inside…
Thanks @DarthMaul for your feedback :) Initially I tried to replicate the original one, without following the concept too much for this part. As the concept is a bit blurry for this part, I tried to refine my work on the helmet while keeping a good balance between the original one and the redesigned one. Here are some…
A Few Notes: - Make sure you have plenty of References your trying to replicate - Are you going to Create a High Poly & Bake down to a Low? Or are you Going straight to low then Using something Like nDo 2 for your Normal Details? - For the Low Poly any Edge Loops that dont contribute to the Model don't need to be there. -…
I got some more feedback and took as one last push to get the highpoly just right. This time it was sorting out the bottom curved bulk part by the trigger. In the concept it shows it a bit edgy and awkward angling and unfortunately or fortunately for me trying to replicate that will make any one of us think its a…
Thanks Immanu'EL Segol! I've been making procedural textures/materials for nearly 10 years, and I learned most by experimentation as MattyWS said. Also picking apart substances others made helps a lot. There is a near infinite number of combinations you can make with the nodes, and some of which work. So by trial and…
You've got a lot of good things going towards this, I like the color choices, as well as a lot of the shapes and where they're placed are a lot of fun. You need a lot of work in two key areas though. The first being your texture quality ie: The muddle colored rocks, the texil density issues are fighting against you. Take a…
JordanLeigh: [ame=" https://www.youtube.com/watch?v=Bv5trqKw2FI&list=TLmr6IiFS3r30"]IGDA-Austin Microtalks, Jesse Sosa, 8/9/13 - YouTube[/ame] Models are looking great! I'll be keeping an eye on your thread. I was also inspired by modular character systems earlier this year and tried to replicate one in Unity for a class.…
@seb3d Thanks! This is def what I'm looking for. However, I can't get it to work correctly. I have been able to: create a mash network change its distribution mode to mesh Set my base mesh and input mesh change method to Face Centre and the Flood Mesh The only thing is that my replicated mesh is duplicated on a on a sphere…
Hey OrganizedChaos, I'm not sure what I'm going to be doing next. I'm mainly just looking at stuff that inspires me, or makes me say 'Oh damn that's cool!' and then try to replicate it on the computer. I've been wanted to do a high res version of the Mako from Mass Effect for a while now, so I think I might move onto…