I wouldn't consider not writing your own engine as "cutting corners" although I've seen some arrogant programmers make ridiculous claims like that. At the end of the day, you should take steps to move towards your ideal job. If you want to develop or improve a game engine, then learning how one works is an important step…
well flood fill is openable, inspectable and has no dependencies external to the standard lib so yes, the robot is full of shit, you can determine this by opening the node and looking at it. the most likely reason for stuff not working in photoshop is that photoshop is using an older version of the designer engine and…
[ QUOTE ] Engines. You get what you pay for. Has C4 ever shipped a commercial game published worldwide? AMP and AMP II have shipped 3 full blown first person shooters, and many smaller applications. It's a complete engine that has stood the test of time. Gore shipped almost 5 years ago and still has over 100 people playing…
On UV issue - well that's curious and something you'd want to resolve. I recommend checking the asset in engine (assuming it's a game asset), alternatively could import into a fresh file. Regarding supporting loops/ bevels: I think once the mesh shades nicely, adding more support loops will do little and mainly increase…
Hey guys! I'm little bit confused while working on environments and got some questions - would be awesome if someone could help me with that! 1. While blocking an environment in game engine (Unreal Engine/Unity) are you blocking it from meshes exported from 3D program (Blender/Maya/3ds) or from meshes in the engine? 2. How…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
Monolith is still looking for people. We are looking to hire a good number of artists ranging from leads to juniors. Character Art Lead, http://www.lith.com/jobs.asp?j=art3 Senior Character Artist, (link coming soon) Character Artist, (link coming soon) Primary Art Lead, http://www.lith.com/jobs.asp?j=art2 We also are…
A sword kit of a poor samurai hope you guys like it ;) i made it as a game-ready modular assets Modelled in Blender, textured in Subtance Painter and rendered in Unreal Engine 5 Follow me on Artstation: https://manhha_khan.artstation.com/ !
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…