It's the little white/grey button with a T on it, just about the middle of the top toolbar. Just to the left of the Little magnet(snaps toggle) button. If that doesn't work check your key bindings you might have switched it to something else because it shouldn't be deactivating your viewport if you have the editor open and…
In regards to the top piece baking 'weird'. It baked weird because you have soft edges around the cylinder extrusions in the middle. You might want to separate them with hard edges, then separate the uvs as well. Think of the hard edges as the UV "SHELL". So if you have hard edges, you want to separate the edges in the UV…
From the looks of your images, you have numerous hard edges running throughout the inside of your UV shells. Soften these edges, and make sure only the UV perimeter edges are hard. As pior said, it's not absolutely necessary to have hard edges at UV seams (it can cause issues with mip mapping in some cases), but for the…
Opacity does seem to be the issue, Depending on the layer order and content the solutions would be to: If you are using generator to make edge wear increase the contrast of the mask so the edges are sharper since as Brian said its either worn or not worn, and in case the paint is scratched only thing that would…
You can do that example already using 3dsmax's Modifier Stack. The base object of the stack would be a simple mesh, your "layer 1", then you'd add an Edit Poly modifier as your "layer 2". In the Edit Poly modifier, you connect the edge rings to create the supporting edge loops. Now you can drop back down to the base…
Hi Paul, Do you have the Bonus Games Tools installed ? Measuring - For generalised Bounding Box information, you can select Bonus Tools > Modelling > Bounding Box Scale Window See here : - For more indepth - i.e. edge analysis, you can toggle on edge length, and then select one or more edges Bonus Tools > Modelling >…
make sure that you flip the green channel if you baked normals in max Also, your tri count seems very high, there are a lot of areas that seam really excessive(all the groves modeled in, with multiple edges per grove). And it seems like you've go so much geometry that it is hurting your bakes in some cases. Are the side…
I'm not quite sure what it is you want to do with those verts, but its not cloning. Cloning is when you have some part of the model that you want to make a copy of, for instance if you modelled a button on a robot, and you wanted another one identical somewhere else on the robot, you would use clone to make a copy of the…
Evening folks. Just a wee heads up on a UV mapping proposal I've posted on the Silo forums. I'm not posting this to get people to jump in and support me, but to point out any flaws or anything that I missed. There is no need to join there if you are not a member, just post any response here if you do feel inclined. I'll…
Polycount posting virginity broken! Hey everyone, this is my first post. I'm working on my second realistic weapon and it seems that I cant get a few things right..and it's bugging the hell out of me. I have some general knowledge of high poly modeling with edge control but there are some things I cant get right. I've been…