Update time!! Been busy at work and such so not too much of an update, but i just wanted to pop in let you guys know im alive. Right now theirs a lot of repetition going on in the metal plates ill break that up. This piece is going to be modular so there will be a couple different big pieces connected together so i can get…
Quick update. I've updated the skybox and realigned the scene composition to better emulate the original artwork. I think it's as close as I'm going to get what with the funny perspective in the original. I've still got a lot of work to do. I'm thinking about remaking the foreground assets as they're a little too…
== Updated Naming Conventions == The last couple of months we learned so much regarding 3D game art, most of all it’s management. We are constantly updating our processes and improving pipelines. Some of which I already shared here with you. To keep things nice and clean, I am recreating them with a better overview and…
Neox nailed it; you simply don't have the same amount of geometry that the video does (43k verts on your head vs 285k verts in the video). Zbrush doesn't do any smoothing between its vertex normals. Other 3d programs tend to average these out based on a tolerance angle or manually defined user normals (hard edges,…
Alex_Maxwell - The techniques I'll be using are next-gen and the character himself will fit in with next-gen style characters once he is finished. Hope this helps. mr_ace - thanks for the tip, I updated the image above. I like your portfolio, especially the detail you put into that captain america character! Update: I…
Back with an update! ( ͡° ͜ʖ ͡°) Last I posted I had dummy meshes for parts of the body's geo. This time around everything is modeled, unwrapped and projected within Substance Painter. I fixed the eyes geo so now it has more depth and doesn't look as flat. I made base textures for everything to test colors and setup all my…
@aesir: thanks a lot for the critique. I took a second shot at the squirrel with your criticisms in mind. Tho bear in mind the concept / proportions are fixed (its not actually my design, but they are my drawings). So hopefully I've addressed what I could in today's update! @wake: I've actually experimented with this in a…
Thanks for the replies! I did make sure that I was in object pivot mode rather than custom or component mode before posting this thread. I tried all the other pivot modes as well, but I was still getting the issue. I reset the prefs and tried running Maya with the default prefs from a fresh installation. No go. I tried…
Hey everyone, Apologies for not linking to our updates recently, I've been crazy busy the last few days..good crazy though. :) Thanks for dropping those links for us Ark! Glad to see you found them informative, we are looking to do one a week as well as our other updates to try keep the information flowing. here are links…
Update #6 I have finished couple more objects of the scene. I have been dabbling in Substance Designer and I have managed to mostly isolate the performance problem so it should, and it is going much more smoothly now, but not as smooth as I would like. The important thing is I am able to quickly finish the objects. Nothing…