Not that this thread is particularly active, but I've discovered a few things. 1. Turning off a "compression" check box in the render to texture dialogue box, as well as bumping the resolution up helped with the blockiness of the maps tremendously. 2. Adjusting the LP topology in certain places is yielding good results,…
I see a serious unintended consequence to this law. It's going to make immigrants afraid to talk to cops. They'll be scared to report crimes. So they won't report crimes. So more bad guys will stay on the streets. I foresee a huge spike in crime among Arizona's immigrant community as bad guys figure out that Latinos won't…
Hey guys, I'm sorry for making another interview topic, but I have been searching for information that relates to my case and yet I have not been able to find anything even remotely similar. I am not sure if I should be even posting this, so if you think that this post is in any way unprofessional, I will remove it.…
Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…