@Malcolm The edge mapping is good, for mapping tubes and stuff, has an option to unitize those UVs. Normalizing with certain values of U and V. UV Snap alignment, you can overlay a bunch of slightly different meshes and have the UVs snap to a target shell so that are all overlaid properly. Select interior UVs, or select…
Well the branch function in wrapIt would be good for some pieces. I don't think there is a one button solution for this like there is for organic stuff. If you choose to optimize some pieces that are pretty dense instead of building the low from scratch, the dot loop, dot ring functions in Graphite Modeling Tools are…
"if you think it's dirty... make it dirtier?" Jesus... Like SF said, they need to teach how to think about dirt and where/why it collects and the type of wear and tear elements have on structures... i don't know what kind of class you're taking. It may have been mentioned before, i'm at work though... so i'm not going to…
I like it so far. Bit of a shame that you're wanting to call it a day on this one. In terms of modularity, you've got this part right; an entire modular platform asset that's usable. If you planned on taking it further, you could build an entire train platform, complete with a building at the back. Which station are your…
Project name: Archon 2160 Brief description: A combination of tactical boardgame and fastpaced 1 or 2-player action taking the inspiration from the classic Archon (1983, C64) Target aim: Freeware ATM Compensation: No compensation. Technology: Platform: Windows Programming tools: C++, Blitz Graphic Engine: Irrlicht Engine…
"Or did they add functionality now to save out older formats? At least I can't spot anything like that in 2021.7.1" That would be my question too. I feel like they will have no choice but to add this functionality to ensure compatibility with 2022.0.5, which is the version that many will stick to. The file format changing…
Vig: more character artists than animators...? where? in the EU/UK biz all i see is environment artist and animator positions being advertised. last place had TONS of animators (literally dozens of 'em) and was still outsourcing overflow animation work at times, despite having a huge inhouse mocap setup and all.…
I've been using Update 3's UV editor, and I'm not much a fan of the changes. Removing the buttons on the actual main UI and converting it into a 3ds Max UV UI was just a plain poor design decision. The design itself originally prior to this update was perfectly fine. I don't see why the need to change it at all. To be…
Whoa, did not know that. Congrats Fararer! Smart move by the Foundry there. Yeah; I know I'd struggle to think of a script I'd installed that has made modo worse for example. But on the other hand... I totally get that you have to have enough of a difference between indie and full to justify the existence of the former.…
Hermit: I feel both Ddo and Substance are strong on that aspect just in a different form. Yes if substance user create more substances a library will be useable. Though a user library might not be all that good to use in your personal projects due to obvious thing like style and quality variations. With Ddo megascans it…