Thanks Eric I heard some talks they were going to implement displacement /normal baking for imported low res mesh . Thought it might be there alredy or it's what their ortho projection does ?
This looks like it's going to be a really cool scene. That tree is gnarly! In addition to what Eric is saying, I feel like you could open up the pass, inviting the player to walk into the area with the tree and the ruins. The blockage is making me feel like there will be a focal point in the carved out area in the…
Hey, Thanks for the mentioning @Eric Chadwick From what i know the addon was never part of the official Blender addons that ships with the software. It is at least not inlcuded in Blender 3 and 4. So i think you simply had it installed all the time and migrated it with the click at copy previous settings when a new version…
Eric - In Substance Painter, Tri planer is different from a real time shader one. It gets baked into a unique texture. So in this case, increasing the amount of tiling would not help unfortunately.
Thanks for the tip, @Eric Chadwick, I'll definitely check out that section! I also updated/replaced my link, you should now be able to view some of my work.
Other human I'm working on to practice clothes and props, as well as the more human proportions that a lot of miniature companies use now. The concept is also by Eric Belisle (noticing a pattern here?)
@Eric Chadwick By packing i mean the albedo, roughness, occlusion etc. I know that i can pack Metal/smooth with occlusion, but was wondering if would be best to keep them separated.
Spend some time to search exact same HDRI like Eric say, and found a default one. It was made by Nikolaus Hoppenthaller. I hope it will help to make more calibration presets!
If you have access to Zbrush you could populate the entire surface with nanomesh. As Eric suggested, exploring other options would make more sense. Object paint isn't ideal for this.
Thanks Eric! I'm using less symmetry and smoothing on these and going for a more traditional workflow. That is, using mostly clay brushes. It's quite refreshing actually and helps with keeping an eye on the flow of the muscles.