Unreal Engine recommended specs above: These are my computer specs: Processor Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz 2.81 GHz Installed RAM 8.00 GB System type 64-bit operating system, x64-based processor I have NIVIDIA Geforce GTX 1050 graphics driver I don't really know what specifically I need though
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Just uploaded my first tutorial contribution, open to suggestions / feedback. It covers creating a custom lit character shader in Unity using a node based system. In this case shader forge but could just as easily be applied to Strumpy or UDK's node system. [ame=" https://www.youtube.com/watch?v=kSfHFApl6PI"]Unity…
Hi, I am on a Mac Book Pro running Mac OS Sierra. When I am using the text tool, the font selection is very odd... It dosen't reflect the system fonts, and there is lot of Chinese character names for some of the fonts?! I am guessing there is some error in loading the system fonts correctly. See screenshot for an example:
Hello, I recently did a little experimenting with materials and landscapes. In this Video I show you the materials, and how they are set up, and go over some common gotcha's of the Landscape system. Also, I cover basic Texture painting with the landscape system. [ame=" https://www.youtube.com/watch?v=7kw3hPiDPWc"]UDK -…
Cubic Space was established in 2012 and has branches in China, England, and other places. At present, with a total of more than 600 employees, we are a national high-tech enterprise dedicated to game art outsourcing and game package services. We have the ability to undertake the whole case of each link, and our team serves…
A bit down the line and I discovered a complex rigging system isnt a good idea (face palm). I worked on 2 characters, one with a rigify system and one with just standard bones and minimal IK. The rigify character doesn't animate in the marmoset viewer the simple skeleton does. Both exported with FBX from Blender.
At this point I got a bit burned out on making and unwrapping the wooden pieces for the shrine so I moved onto the trenches themselves and did some research how actual trenches looked like Based on the concepts, most of the Trench Crusade trenches are a little bit more ramshackle with more wooden pieces rather than metal…
Thanks! Working out the basics of a health and damage system. I'm currently looking at converting this to a component system versus just a shit ton of variables floating in BP. While it works, its really heavy to copy it from one character to another and is really error prone. Player Damage and Death Enemy Damage and Death
ya even I'm also also facing same i thought it's my system problem. When ever i start modeling Maya 2011 after my few minutes my system become slow n tool doesn't work properly. If any one has solution please help me.