So here's a small update with a quick paintover of the sky which I plan to get working on later, as it adds a lot to the mood. Worked on the sense of scale a bit, something still feels a little wrong, but I think adding the ferns helped stabilize things a little. For now, I'm sticking with leafy trees unless UE4 starts…
In my opinion it's better to stick with freelancing. Continuous influx of works are not that much vital to make a living or survive in a 'developing' country than the developed world where life expenses are higher. That will give you more time to work on your portfolio to seek an in-house job at developed world. In the…
Man up and stop taking your ability to create art for granted. If tomorrow you woke up and both your hands where fucked, what would you think "oh I wish I had made this, now that I can't I've got all these ideas". Stop looking at blank canvases trying to just magickly do and take some time to think some ideas through.…
Thank you for the detailed replies, guys! So from the gist of it all, I can safely stick to Blender if I don't have any aspirations to get hired in the industry (which I don't) and only need it for my own purposes. This is good news to me because I've really gotten used to the interface and I enjoy the general style of…
@perna: I saw your post, and am glad that you achieved the desired results you were looking for. By "crippled", I might have used that term a little too loosely; I think one of the posts on the first page used the term that the cards were "crippled" and I used that as a blanket term for the various problems people have had…
Good work, I'm going to mention the things that sticks out the most to me: 1. The ceiling, It is way too bright, and to me sticks out like a sore thumb because of it, I thought it was the default checker pattern in UE4 at first. I would replace it with wooden planks or at least break up the repetitive nature of it by…
Most engines prefer quads or tris at export/import, and just about everything will be tris in-game. The reason you were trying to stick to quads only doing high-poly stuff is because it works better with smoothing algorithms. Those high-poly models would still be triangulated at render time. Generally when you're sticking…
Thanks for the encouragement guys :) LandSkentch thanks for the reassurance that it'l fit within UT, and your suggestion to include the top-down diagram. I'll look into cleaning that up and at least do a value block out. Way back in like phase 5 I started researching if UT had officially done oriental designs and I found…
I used to agree with this, but the more I look into it, its total nonsense, levels are broadcast in the tabbed menu that shows kill/death/etc. Not to mention other games that have multimillion dollar prize pools *cough* League of Legends *cough* has skins that not only alter the general look and color scheme of the…
Gonna stick with this direction as far as colour/ arrangment goes. Dont know how im gonna crop it but i did add some width. Will add more outfit stuffs. Ok, the face is deffo a sticking point - idk why but i really do not like the original face. Although i am way too used to drawing 'ideal' faces so idk. well, i may change…