There's a much easier way to do this in photoshop. What you do is create your individual images as black and white layers then double click on the layer to bring up the 'layer styles' dialog box that looks like this: Notice the three check-boxes that say 'channels' next to them under opacity. If you uncheck all but one of…
Agreed. Jason commented on this in one of the threads... [ QUOTE ] Many of the pros do not work in layers. They work alla prima....directly painting into one layer. There is no shame in that sir. Some artists feel using layers is cheating their process. Crazy alla prima people!!! I will see if I can dig up some process…
Got a photoshop question... I got a layer that is basically a few shapes filled with black/white gradients. I'm wanting to take this layer and use it as a mask for another layer, but I don't know how to do it. This is a screengrab with the way it is at the moment; with the a solid colour mixed with the gradient layer. What…
https://www.dropbox.com/s/d54zakjjw94j38m/anty_ShaderPack.upk https://www.dropbox.com/s/u3sjyrmnu7qha5g/anty_ShaderReferenceMap.udk And some simple manual -* Grayscle sky lighting, * Set Spec and Roughness values = 1 if use SRO (Specular, Roughness, Other) (Sample in MI folder) * Fresnel controls for metals face=1. 90 = 1…
IMO, it'd be awesome to be able to choose which layers to use for which pass, so one PSD file could be used for the whole thing. You could offer three ways to use a PSD... let the user choose to have xNormal parse a specific naming structure (using named Groups of layers would be best for this) to automatically assign…
Hi iam717. Thanks for your comment. You can see the parts that have been modeled by me as they are way less detailed on purpose. Nobody likes intense detail over the whole model. The kitbash parts have no uvs and the kitops parts have a kind of basic set of uvs, so they are flattened and have seams but also overlaps, That…
Thanks for the comment, will keep up to date for the post. Regarding the Chest piece, I first of made it to clo mirror it and further push the model into the shape of the silouhet, but after playing around with it, I decided that it's not going to work. So instead I used that clo piece as a reference and redo the whole…
At 1st I was too annoyed that it's not realtime 3D painting...But after using Mari for a couple of weeks (been lucky enough to beta test drive 2.0 it at my new job) it just blows everything else out of the water. I love mudbox, I really do love it...But compared to the layers / adjustment layers / layer groups=, adjustment…
It depends entirely on how close the camera gets (kinda like VFX, I suppose), but assuming its AAA quality third person you might have 2-3 4K texture sets (*super ball-park guesstimate, I am not a character artist), with multiple layered tiling textures on top that are blended with mask textures which give you the super…
True I wasn't particularly helpful but at least I didn't go in the opposite direction. He's using 3D-Coat so there is no going down in subdivision. So it's usually best to start at a very low resolution, sculpt the details as high as you can, then increase the resolution and repeat. It actually looks like he's at a fairly…