This is literally curvature of the surface, so it does show you the polygons. In case of subdiv HP models, I prefer to increase iterations up to 3 to bump up an overall amount of polys. In case of sculpted stuff either play with the sampling radius or decimate less if using decimation master in ZBrush.
You're welcome :) Ah, yeah, I see
those steps now. I couldn't quite tell when I was looking at it
before. The main thing I was noticing was that the profile of the
hill was looking different from the reference image, like I show in
the image below with the thin red lines, which is great if you were wanting to do it that…
Whats the appeal of someone you are into, shaking their booty at you? Hmmmmmmmmmm. Difficult question. Tbf tho, there is an odd amount of twerking in this GTA trailer lol. I've always hated the internet vibe towards Rockstar. Everybody on Reddit always giving them attitude because it takes them so long to make their…
Building modules from a set amount of parts means their UVs are mapped to same pixels, maximizing the use of the texture - same as with mapping UVs of several parts to trims. As poopie wrote, it's fine to combine unique and tiling elements into one texture. Approach depends on the specific kit. What matters in the end is…
For all the those with TW2, some CDpjkt Red guys have (in their free time) made this unofficial rebalance mod. http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77 Sounds rather awesome (And I coincidentally just reinstalled tw2 the other night). Thought I'd share because it's something people would probably love but…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
God you are more than right about a lot of things. I draw and do 3D, aiming to get a job with that. I'm always on the lookout for things to watch and learn in my down-time, and the videos that are recommended to me are mostly garbage ; Especially the 2D art related ones. Now there are good teachers and ressources out…
@Mr_Nova So I don't know what specific company this was for but if it was military simulation or training, my guess is that their workflow doesn't use a high to low poly workflow. I used to work for a company that was very similar. 4 years ago I was given a similar test for a military simulation company. When I received…
check artstation for asset packs with tons of filigree bits like this. You could probably kit bash and then dynamesh it together in zbrush and just smooth our the transitions, or sculpt a tiny bit if need to make it look like it was welded. if you have to make it manually I'd do a curve -> tube mesh operation and then…