There can be a pretty significant difference between what bakes/packs well and a layout that is painting friendly. If you do a lot of painting, you can use two separate UV channels. UV1 bake/packs well, UV2 painter friendly. Then transfer UV2 to 1. I tend to do this with ultra low poly meshes that are mostly diffuse only,…
Hey, thanks for the input thought about it a bunch more and asked some more people I also think 3 is the ideal workflow at least in my case, and especially when you know how many variants you need +-
Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
Mostly because i had no idea it was possible but "benr" never does cease to amaze me. http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=28834 The power of normal map displacment: ps: not my work.
It all depends on what you plan on doing. 1300-1500 will get you a nice rig allowing you to do pretty much everything. Custom built WILL get you something better than pre-built. Make sure you have at least 4-6+ gigs of ram, a nice video card, and a decent processor. I really like the Core i7 processors. They are cheap…
Hello all, I'm wondering how I should triangulate these edges. In particular the domed area. Should I be trying to keep a flow going around or try to get it symmetrical? Also, is it a good idea to handle cylinders in this way i.e. all faces from top left to bottom right, not zig-zagging? Any help would be much appreciated…
Had a blast playing it at Jay's house a few times. There's something about picking up civilians and tossing them in to the ocean I found so awesome. Maybe it was that I was inebriated, maybe not. Don't judge me. Finding orbs made the game, IMO.