EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…
Note, the Dynamesh number is relative. It depends on the size of the subtool. Small subtool at 100 dynamesh would be totally destroyed. Whereas very very big subtool dynameshed at 100 might still be too dense.
Polystein Kit | Week in Review This has been an amazing week for the Pushing Points Polystein Kit and I thought I'd do a recap to ensure no one (that's interested) missed anything. Earlier this week a new version of the kit was released. You can read about it here:…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
I tried using the shader from http://www.blog.radiator.debacle.us/2013/09/hacking-blend-transition-masks-into.html, and something is certainly happening but not as intended. The grass texture (alpha channel) has a yellowish outline on it when it's painted. https://gyazo.com/e40157bfea9285b7f321cf2b213b1dd9 and here's what…
The first thing to test would be making a flat normal map and verifying the pipeline is 100% working and then you can worry about the normal map. I'm not 100% sure that that is a compression issue.
Couldn't you just use one texture to define the whole 0.0-1.0 range instead? Or is it an accuracy issue? The Advanced Metalness maps RGB 0.0-1.0 into 0.00-0.08 reflectance?
Your color divided by 256 = Color value between 0 and 1. For example : 127 (gray) = 127 / 256 = 0.496. Note that our color widget is in linear space (not sRGB as in Photoshop).
No way you should never use anything bigger than a 128, because people who cant put a lot of detail into a 128 clearly dont have any tallent whatsoever.
Turns out that the Sony hack was likely done by someone inside of the company, considering that 100 Terabytes of data was stolen and there simply isn't any sort of internet infrastructure that exists that can transmit that amount of data. It would've taken more than 6 months to send that amount of data across the internet.…