I've tested the sample project on multiple high end machines by now (intel vs amd mainly) with 2080tis on 1080 to 1440p on ultra settings and I'm getting between 45 and 30 fps depending on the view. it is maxed out settings except the console settings. I would say this is ok but not great and it is certainly not like it…
Hi @EarthQuake, There is a little more too it, but I definitely narrowed it down to a multi-monitor issue. I was having frequent crashes without a traceable pattern - just crashed constantly for no apparent reason. I disabled my second monitor and haven't had a crash all day. And now the maximize viewport is working as…
@Rmunday thanks! i had a lot of work in motion graphics and animation for commercail agencies since - that 1st marine was my 1st attempt at using aseprite and hadn't animated in years at that point- but 4 years later now i got quite a lot more experience thankfully. about a breakdown - i thinik i'm doing the basic keyframe…
This way: rcMenu rcMapSize Your error is because of this: setGridSpacing25/2 You can't set the name of a variable or any control this way. Instead use somehing else. For example setGridSpacing12_5.
A 'polymesh' is just a standard polygon model defined by its vertex information. This is just a term to separate it from Primitive Meshes, which are parametric objects (shapes that are defined through math formulas, where you can change the parameters using sliders to change the result on the fly). There's nothing extra…
Sorry damn work keeps getting in the way! ha. Doing some tests and kinda got what I wanted working, tried the IF node, didnt get that working, possibly inputting things wrong? Not sure. So the issue I am having with the first image is that although the sand is fully covering up the stone tiles when it is blending and its…
Uh huh. Yet the cartoony sculpt you apparently did the day that you posted it. You said so yourself. If these are supposedly your first sculpts then why are you posting them? If you want critique, you should be posting work that is recent, or that you are currently working on. There's no point critiquing older work since…
1. I would prefer a shorter tutorial rather than 100's of pages to start personally. I think that many pages would get a little overwhelming, unless you maybe separated those 100's of pages out into different tuts teaching different concepts. 2. I'd definitely be interested in learning how to convert textures into pbr, but…
my hacky artist understanding of this: (feel free to correct) 'coverage' refers to a concept linked to anti-aliasing - when you smooth(blur) the boundary where two objects overlap you get pixels that are not 100% foreground and not 100% background but a range in between. 'Coverage' is a visualization of that anti-aliased…
Heh, you say "even with 100 ping" like that's high? To play on US servers from Europe will give you at least a ping of 100, usually closer to 150 or above. You will rarely start to notice any lag or issues even up to 180 or so ping on most good multiplayer games - the times you will get annoyed are if the connection is…