Awesome! Yeah im not looking for overclocking, ive heard it has no real benefit in the production side of realtime UI work only for games. And any suggestions for a decent wifi card?
How's this? The strand isn't gone in the first one, that's for the nose, the second was done a bit later. Added veins on face, in eyes, tear surface. Could be too simple but it is supposed to be realtime...
It's not realtime, it's render in 3DS I will bright it up a bit cause it's for my portfolio and i don't want recruiter to search for the modeling/texturing. I will update it a bit later Thanks
We also need to see it on the mesh to judge what the problem is. In short: Always post your normalmap, highpoly and lowpoly with the normalmap applied. Also, preferably in a realtime viewer, not a render.
Yeah Renderman seems like an odd choice. Is it a realtime model? Keyshot, Marmoset or in a game engine would be better alternatives. I'd personally go for Marmoset, definitely worth the money.
UVs and/or hard edges are the the likely culprit. This is a common issue with realtime displacement, from what I'm aware it takes a lot of custom work to get gapless displacement shader working.
isn't it done like renderman using a point cloud to fake density and archive the depth effect?, I've read about it somewhere and other programmers trying to let it run at realtime.