I have been working on this for the past couple of nights, my plan is to take this mid poly model into Zbrush and dynamesh it to create the HP / add wear. Then clean up this mid poly model for the low then bake and texture in substance painter. Would love some feedback.
Models/Topology don't look so bad, and you clearly understand the technical aspects of modeling You can work on the presentation a little, like set the wheelbarrow in a tiny scene. Imagine that thing sitting on a bit of grass with its wheel sunk into a puddle of mud for example You can definitely improve your materials…
Update: the same team listed in the above post is still active on this mod project. We have continued to release internal test builds, and we are now up to #22. Hopefully start doing public test releases first half this year. Our latest build includes a prototype hoverboard (not bad for a mod of a pre-alpha game with no…
[ QUOTE ] I only have a small comment, and if you used references for the type of envrionment you are trying to convey, you may prove me wrong. I wonder if in such a misty cool area next to a river if you would have those arid cracks in the ground. I would expect leaves and moss, some dark dirt and such but the cracks…
If you really want to learn without being utterly constrained by the software, change to another package. Really - it's like learning to texture in MS Paint when there are free alternatives like GIMP. I also don't like Blender, but there are several other free packages. The one I'd recommend would most likely be the XSI…
Team Holy Lunatic is proud to announce that development has begun on a new single player total conversion mod based on the popular Half Life 2 engine titled: Project Phi This mod will take single player first person shooters in a whole new direction, and will feature new player models, maps, weapons, and adversaries. For a…
Keyframe Studios is expanding and looking for concept artists, 3D artists and animators for upcoming projects starting June/July. Type of Project - multiple broadcast animation projects and computer games. Please note – only apply if you are able to work in our London studio, no remote work or phone calls, please.…
Hey guys, I am looking for a general java/c++ programmer (AI and tweaking) as well as a texture artist for world textures. We are modding a game called Synthetic world, it is almost complete and we will be the first to create a mod for it. Tthe game itself is sort of like minecraft in the building side of things only with…
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
IMO similar art-directed vibe too a few CS levels back in the mid 2000s, very nice. OT - wondering perchance if greentooth might be lurking around in there somewhere :#