well, lets say you have a wall mesh that is repeated X number of times. if you go the traditional route and just give it a unique texture, all the walls will have the same texture and it will be obvious. (unless you break it up with decals or have multiple versions of the wall texture, each a little different). if you go…
Hi guys, I think I do find a culprit that causing the shading error. At first I can't find any google answer is because I simply search the wrong term. The problem not lies on how the new OCIO works, but more to how normal map in general works. So in short, yes the color information needs to be gamma corrected with the…
Mike: Hahahahah, no, you really don't at this point in time. :D I'm a terribly messy coder at the start of projects. In any case, it's just a tweaked standard Kajiya Kay specular powered to some factor and then smoothstepped to control the sharpness. Funkies & Haz: I'll try and get an alpha version out soon. There are…
Hello! I'm really feeling the concept in that front view of the building, but I think it loses some appeal when we get around to the back and sides. It seems to me that the overall character of the building is that it is well built but made mostly of found objects and reused materials such as the ship's hull. So it makes…
I actually went and checked his values and most of them are quite close to what I would expect for pbr, maybe a few % over in some cases, his wood material was like 25-29% sRGB which is 5-7% linear, so totally in line with the typical 2-8% insulators reflect in (plus its a lacquered material, so you get reflection from the…
Duuuude, this is seriously cool! It would be great to hear your thoughts on how you approached the re-lighting workflow-wise! Since we're not talking just lighting but also materials and postprocessing, which albeit go hand-in-hand, I wonder if you tweak all these things as you go or if you have a more linear process of…
Yeah the first way you had was wha I was thinking of. Also be aware this will only work on curved surfaces. Any flat bit will be a single color Also I made a mistake. You'll actually want the green channel and the red channel for u and v respectively, and yes tangent space u and dotted to your world projection point. And…
Just finished the neutral and true ending. I definitely enjoyed it, kinda wish I wasn't guided to do a pacifist run as my first play through, from the bits I read about online before playing. I think it would of been a better experience if I had regret and had to play through it again. Because now, the game kinda guilt…
I've noticed recently that a lot of the progress threads (Illustration in particular) have become critique threads. For the sake of clarity, would this not be considered "teamwork"?Especially in regards to paint-overs and "vote for your favorite version" type threads. If people get to "vote" on their favorite one of 4 or 5…
My main complaint about ESO is literally just the subscription. It's probably because I'm not a huge MMO player, but if I buy a monthly subscription to a game, then I'm going to feel pressured to play it. While ESO looks and feels like a good game from my minimal experience with the beta a few months back, it doesn't feel…