well for my spare time stuff , optimisation is not 'too' much of a a concern. I think my korean scene has about 300 materials. But my current setup still handles it quite well after I did a bunch of tweaks on the settings. I do use renderman sometimes which is much slowers then cycles, so it will be nice to see how the new…
Technically the first hand of the second week. I may try to do 6 hands this week and then move onto feet next week. I feel as though I'm getting something wrong, and I'm hoping that I could get a pointer on how to do hands. Also, trying to not do hand related puns is hard.
Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
My most recent work--a Vietnam War era radio known as the PRC-6 "Handie "Talkie." I was aiming for a game-ready hero asset. I paid special attention (aka more polys!) to anything circular to avoid faceting. Around 121k tris and two 4K texture sets. Blender for modeling, straps simmed in Marvelous Designer, textured in…
Thank you so much for taking the time to comment and critique so thoroughly carvuliero! I'm a bit sad this does not communicate the feeling I wanted people to feel, they're not supposed to look miserable. I suppose I need some more practice! The message I had posted above was supposed to showcase a sort of rough study, I…
Cool mcgool! The magic of metal comes from the reflections - the spec map and so forth is where its at. You will have a deeper sense of satisfaction once thats in place. A few things I can suggest at this stage. Use a Darker grey in the metal, then get the brightness in the spec - one trick they use in Unreal 3 was pump…
Nom nom work here. Especially Daven, Allan-p, fightpunch, ljabli - I keep being impressed by you guys page by page. I am right-handed, but currently can't do much with the right hand because of a minor injury. I really itched to draw though so I tried doodling with the other hand that is very poor at jobs requiring…
"3DS Max has some serious shortcomings in the common sense department compared to Maya. I seriously feel like Autodesk has deliberately convoluted the workflow process with many functions and actions in Max, solely for the sake of differentiating the two products, at the expense of practicality. " I love the way that maya…
Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…
Hello :) Last time I was having realy awful problems with hands to my model. Last time they were looking like this. Many people said that hands were the worst part, so I decided to make new. Those couple of days I tried many things with robot hands, I hanged fingers and so on, but everything were just terrible. Then I…