Thanks Xoliul. Yeah the font of the afterburner "pod" was a dead end for me in terms of design. So I ended up just capping it with some sort of shape and just leaving it like that so I could maybe put a tractor beam module on there or something. But you're right, it ended up biting me in the ass :) The TIE side engines are…
I don't use Maya, I hope someone else can help you with the software-specific. In any case, I'd try rendering an image sequence using an orthographic camera, using a translucent material for the fluid or smoke. You should find some Youtube videos or the Maya docs to see how to do that. The output format should be 32-bit…
I think i really expressed myself badly T__T You guys all think i'm some kind of slave that work until midnight for free. @pior Mising the end of my sentence here >.< "people like me who love to stay to work [to do overtime]" By that i didn't mean to be condescending at all, Au contraire, I really really love my coworkers!…
Have you ever actually seen a real life terrain or cliff way that tiles nicely? No never, thats now how nature is. What makes a terrain/rock walls look real is making them look unqiue and removing that generic tiling look. If you were to make rock wall chunks out of a ton of square pieces you would notice the tiling. Again…
You make a good point. But motivation on a self-motivated team that isn't spurred on by cash is a fundamental factor in seeing that a project get completed. Look at all the development teams that go day by day understaffed only to end up failing. It's probably the number one reason why most independent projects end up…
I know this doesn't have to do with techniques on a surface level, but can I ask what the end goal of your concepts are? I can see you exploring pretty fresh and unique imagery with the fungal motifs and even a little bit of Khmer-like architecture near the end, but personally I'm having a bit of trouble identifying the…
Wow guys, thanks for so much input! :D Poop, you're right about inexperience. I have actually wanted an SLR for a long time but I convinced myself that it's just me being bad and not the camera. Even now I am not 100% sure I really need one, so in the end I might not end up getting anything at all haha. Massive thanks to…
To be honest. I've downloaded a few free items from that substance share website that I liked the look of for my personal projets just as a basis really. Usually when painting, in substance, even if I use a few free items, the end product ends up being completely unrecognizable after I've altered them a bit, added…
I kind of felt like illustrating avenging the dying art of chivalry. So I started sketching in Ms Paint (dont hate) So it started as just the knight then ended up moving on to a sword the the dragon and so on I ended up with this: So obviously this isnt the final, but I knew what I wanted to do with it, so I put it into PS…
When the cage is turned on in edit poly, it will be visible when you have a TS modifier and show end result toggle on. I don't want that. It's distracting because it will show you both the smoothed and base mesh at the same time, albeit in different colors. I prefer to turn it off and use show end result toggle to switch…