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Re: Village Environment
Reply by
VolcanicWill
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Nov 2014
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3D Art Showcase & Critiques
thanks man i may use some decals to achive the overgrown weed look !
Re: Make shabby walls out of two objects with separate tiled texture
Reply by
passerby
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Jun 2014
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General Discussion
if you cant use vertex colour to mask than i would use decals.
2 results
Re: [UDK] Chicago Street Building
Reply by
danpaz3d
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Aug 2012
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3D Art Showcase & Critiques
2 ways to go. Either setup the material differently or... cheat and put in a custom decal for it. ;)
3 results
Re: Answered: Adding an image onto my mesh in 3DO/ DDO.
Reply by
Synaesthesia
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Nov 2016
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Quixel Megascans
The easiest way to do this is to simply place your decal in your Photoshop albedo document. :)
2 results
Re: Using a Texutre Atlas (Sampling Specific Texture Coordinates)
Reply by
jocose
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Sep 2010
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Unreal Engine
I don't think that is really a viable solution since this is going to be used as particle not a decal :(
3 results
Re: M60a3
Reply by
LEViATHAN
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Jul 2008
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3D Art Showcase & Critiques
The 'wrinkles' behind the barrel, decals, threads, the darker bit above the threads and the bags on the turret.
3 results
Re: [UE5] Stylized watermill
Reply by
Mazzletov
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Feb 2023
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3D Art Showcase & Critiques
This looks very GOOD! Could you explain a little on how you have created moss on your roof? Is it vertex painting with moss roof tiles or decals or a mesh? Are you also using a tileable texture for the roof? Thank you!
Sci-Fi Box
Topic by
Dzeaiw
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Jul 2019
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3D Art Showcase & Critiques
Sci-Fi Box https://www.artstation.com/artwork/6aZlg0 1 tile texture 2048x2048 and 1 decal texture 1024x1024 Reference by Pengzhen Zhang
Re: Project PEACEKEEPER - WIP thread
Reply by
Kattevoer
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Apr 2020
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3D Art Showcase & Critiques
Texturing the gun, and so far only in Substance Designer. Still needs decals and proper shading.
Re: Dota 2 - Workshop Thread
Reply by
I-ninja
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Dec 2012
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Dota 2
why not make your word decalable so that others can put there team logo on the ward?
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