Time for another update. Did the texture of the clothing and her assets in general. I also redid her pouch assets as I feel the quality of that assets is lower compared to the other assets. I'm now testing her out in Unreal to see how she holds and so far I'm pleased with the result. Still based from the concept art, I…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
So i finished the base mesh and this is the first pass of anatomy in zbrush I've done. :) Yay Is it worth refining the overall body even more despite the characters completely covered in clothes bar head and fingers? Or should I finish sculpting high poly details into the head and hands and move onto clothing? Thanks!
Cool character, she looks like a realistic Lara Croft :thumbup: But why is her face so dirty and the clothes not? In my opinion the texture looks very noisy. Maybe you can try to make only a few dirt splashes on her face and clothes, so that it looks more natural. Keep it up! :)
Thanks for the feedback :) I'll keep working on the head shape @Maxilator I dont mind scraping the clothes however as far as i was aware the proportions are ok at the moment? If you could let me know what looks off that would be a big help. Can't post a screen shot without clothes right now.
I want to separate body from clothing in 2 different sheets. So does that count in 4x4096 materials for body and 4x4096 for clothing or there should be in total 4x4096? Also, does final render can have some background image or it has to have just model and assets with gray/white/black background image?
Thanks! I'll keep it in mind when I go back to do the clothes Noted - I recreated the body that was underneath the clothes, this is what it looks like underneath: Now to look at references and try and fix the anatomy - she is meant to be skinny but I can see how certain areas still don't look right
Makkon: despite your slight antipathy for that sketch, it reveals a really inspiring confidence with line and form. reminds me of how much more time i need to spend drawing cloth/normal clothing... all my characters have worn form-fitting garments or rigid armor for far too long hail!
We're hiring a rigger and technical artist to rig our clothes and add morph targets to our character/clothing so that players can customize their characters. If you're interested in the position, please send us a message including previous work that you've done in this regard. Our project is in Unreal Engine 4 so it would…
Hi, I have a plane with a bunch of segments and I want to apply some cloth simulations on it. I need the cloth to only affect one side and I need it to affect more and more of the plane until the whole thing is simulated. I understand I can do a vertex selection to choose what will be affected but I need this selection to…