I was slightly joking when I said that. Some people tend to ask questions of others so that they are reflected back to them and then they can talk alot about themselves(they usually have glazed eyes, and nod in a hurried manner, when your talking). Its a fair comment, if you dont chat at these things you would be boring,…
I did two interviews (remotely). The first one was with the studio co-owner and art director. We mostly talked about my hard surface portfolio which is where my resumé links to. He did briefly touch on the characters and suggested that it was a positive to have someone who could switch to doing characters if needed. I've…
If I render from frame 1, there's no delay in the render starting. If I render from frame 1000, Backburner takes about an hour to start spitting out frames. It just say's "Busy" and all the cores are running at 100% on the farm. I've never had a problem with this before! I have no idea what's going on... anyone ever…
jeffro: Unfotunately I don't have my Walking Dead comics since moving, so I can't reference it. My version is loosely based off the show, and otherwise just making it however I want. So I don't know if that's lazy or artistic :P SaferDan: I'll try not to disappoint! cdevens: I am currently dirtying it up :) Stormie:…
I clearly acknowledge that: yes, I should have kept to ONE issue, my mistake, again.. apologies. But i'm doubtful that you were confusing or linking the 'bad normal bake' of the barrel with the 'stray verts', since you never mentioned a link between the two in your further posts replying when it was clear i was now talking…
It seems like the general consensus is to either just stick with the current programs or spend time re-purposing them to fit our needs. This is a little disheartening. @PolyHertz I completely agree with you there. I have yet to see an app that can fully let you drag and drop and build out your own custom UI like modular…
If you can find it there's a GDC talk from a few years ago about the crowd from planet coaster where they use similar techniques. Gnoop, in this context a texture is simply a structure for holding data that the GPU can access in a very efficient way, there's not really any difference between a 4channel 512pixel square…
While I do agree that hardware-locked licenses are awfully annoying, I honestly don't think that the argument of being able to install it "at work and at home" has any weight and just makes the conversation we are having here more confusing that it needs to be. After all, a studio is not supposed to allow you to use…
I've been to a few GDCs in the past, and one thing I can tell is, talk to EVERYONE. I don't mean the booth people, but the people in line with you, the people fooling around on demo consoles, the people camped in the Pavillion lounge...every single person there is connected to the game industry in some way. Ask to see…