The eyes are a bit crosseyed at the moment. I also think that you should try and push the likeness on the face a bit more. I would focus back in on the eyebrows, the lips and the nose. I think those are the areas that are currently throwing off the likeness the most for me. Also I think her muscle is usually more tone than…
Hey there PeteHawk! First thing that stands out to me is the weight of most of the character. The guy you have going through a run/walk at the start is very light - you don't feel that "push" off of the ground. With the shooting game guys, sometimes it's hard to tell whether the character is moving or the camera is. It…
And I think this is a good way to really break the mold and getting practice in for noobs. Theyre given the tools but don't know where to start. Ideally, I think every artist should be able to develop their own concepts and push entire projects to the end from their own, but building work from others concepts are perfectly…
Animation would be that part of the game development that would drive me back to work as a lawyer... love good animations as the next guy, but I hate animating myself... I guess animations are really far more technical than people think. At the end of the day its physics. You get a part of the body starting a movement and…
Did you have a concept to work from? Also, what were the restrictions you had to work with? First thing that comes to mind is there are a lot of stretched textures and seams in the scene. The lighting could be improved, the scene looks a little flat. Looking at your wires, you could have put more detail into the high…
Cages are super easy. With the Push modifier, you just dial up the value until your HP and LP are completely encapsulated. You want to keep as close to the original models as you can. If you have any tight spots where the LP or HP shows through, you can tweak the sub components around in those specific areas without having…
Hey klamp, thanks for the paintover! I think in all honesty, to match the actual proportions of the concept its somewhere in the middle of what I have and your paintover. What I'm really trying to think about is what makes him look cooler as you already noted. But anyway, I think I will push the proportions a bit more in…
Its pretty cool that your doing this! making your own mini-game in UDK must be very fun and challenging :) personally i think the art itself is pretty boring I know your going for a simple look trying to riff on blood dragon/portal but i think you should push it a bit more, try to get some cool shapes/ material variations…
Your sculpt base is awesome! I think using the hPolish, Planar, and Clay Tubes brushes (with square or harder edge alphas) to give you those stone feeling details, right now its feeling really mushy and its probably throwing your view of it off. right now it feels as if you are sculpting with the standard brush only. Dont…
This is coming along really well man. I would like to comment on the metal thickness. Blizzard loves to push chunky shapes and I think you should try doing a bit more of that in the metal(even the ice could use a bit too. The chain get's lost when you zoom out a bit and it's barely legible in the silhouette. The other…