This guy over at the Crydev forums shows how he set up his Kinect as a mocap system. http://www.crydev.net/viewtopic.php?f=311&t=106672&hilit=mocap Looks easy enough...
Yeah, I'm working on a 22" monitor, so I get what you're saying about how small movements translate into large ones on screen. Unfortunately I live in Ontario, a little far from Vancouver ;) Gonna keep thinking about it for the next few days, sale lasts until the 31st. Thanks again for the feedback guys.
I got the base of the trunks down, I sculpted the tree trunks and then textured them, I will used the straight trunk part to texture the limbs. @Noxiousd Here are some resources on foliage: http://joopson3d.tumblr.com/post/30984980518/foliage-workflow-for-udk http://www.cryengine.com/community/viewtopic.php?f=315&t=100319
remesh and quick bake, sitting at 2700 tris. will probably cap about around 3100 once the foliage / tweaking is in there. also going to remove half of the bolts ... I agree they are distracting.
http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107.html Check out this website. They break it down per price category Also this table breaks it down by performance. Good reference for discerning between generations http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html
I've been coming around to the Verge's layout more and more. They're landing page is a very clustered layout and hard to navigate, but their blog post and forum post layouts are fantastic in the way they're cohesive. Their comment design is to be desired and wouldn't fit for something like our community, though. In the…