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Re: splitting smoothing groups for normal maps
Reply by
joeriv
·
Jan 2013
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Technical Talk
Oh for some reason I read it as 2012 of 2010, woops :p
3 results
Re: BRAWL Contest Discussion - NEW INFO, CHECK OP ASAP!!!
Reply by
mbullister
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May 2011
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Home
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General Discussion
The split-up texture presentation was actually part of the rules: "This will be a single 512
3 results
Re: Artifacts in baking NORMAL MAPS.
Reply by
Lanstream
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Mar 2013
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Technical Talk
Baked it in 3ds max 2012 - no seams... Though the question is still opened.
2 results
Re: Autodesks 2015
Reply by
rino
·
Aug 2014
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General Discussion
http://www.mariussilaghi.com/products/turbosmooth-pro Published on Oct 3, 2012
6 results
Re: Information About Polycount & New Member Introductions
Reply by
3dmax6283
·
Oct 2012
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General Discussion
Hi I'm an architecture student, working on 3dmax 2012. Thank you
13 results
Re: Dota 2 - Technical Thread
Reply by
Uff
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Apr 2013
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Dota 2
You can use this if you user using max 2010-2012.
2 results
Re: ZOMG 48 Hour Developement
Reply by
AzzaMat
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Jun 2012
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3D Art Showcase & Critiques
Making it for iPhone and I'm using UDK, 3DS max 2012 and Photoshop
Re: The Legend of Korra
Reply by
Pangahas
·
Jul 2012
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General Discussion
http://insidetv.ew.com/2012/07/11/legend-of-korra-second-season/
Re: Hand painted stuff for a mobile game
Reply by
Snader
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Dec 2013
·
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3D Art Showcase & Critiques
Your texture seems to be rather blurry for a 512 at that size. Got an unwrap?
2 results
Re: Sketchbook: Wesley
Reply by
SKid
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Jun 2011
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Digital Sketchbooks
Good progress. Is there any major difference between max 2010 & 2012?
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