1: if the hip wings are just to stabalize, why are they the biggest? 2: another set of such tiny wings is useless. make the shoulder wings larger, or scrap the wings entirely. they don't make any sense as they are now to anyone looking at the dragon for the first time. the wings may seem comical like they are now, but to…
Thank you! Since we're at it, here's a quick snippet of the hair ingame with no masks and just the polypaint as the diffuse: The lower amount of triangles used on the band allowed me to add some more volume to the hair at the front, and I quite like the band as a replacement to the gauntlet. Also, some people asked me how…
This is a great start, really liking it! That torso then leg turn timing offset is perfect on the midair hit. In the anticipation for the first swing, I'd say to delay the head's tilt backward a few frames more. As well as give more time to the hand's attachment to club. It can help lead the eye to finally rest at the…
Update time! I fixed the issues on the back, turns out it was just the normal map wavering cause by baking without a support edge. I grabbed my half shell, took the centerline and extruded out a small chunk, unitized those uvs and hid them some where baked and BOOM no more waves. Fixed the ugly seam on the leg turns out I…
If you doing a redesign of him might as well go all the way and give him so better wings. I think a retractable wing suit would be much cooler than the micro wings. Something that runs from the side of his knees up, then out from his hands. Much like a real bat. Maybe even something like you have for the little wings…
Good job on the animation :smile: A part that stands out to me though is when he is jumping from the side of the pole to the top before the swing, he jumps and the hands feel suddenly locked in place. I feel that when a person jumps he has some more momentum and need to move his hands to position himself. The same with his…
1st you don't have enough polys in the wings to get the kind of subtle jiggle/wave he has going. If you turbosmoothed the wing webbing with iterations set to 2, it might get you closer. 2nd, you need to rethink the goat legs. Dig up some ref. They don't ever form a C, its actually closer to a human leg standing on its tip…
@Celosia very cool! Already looks very tasty :tongue: Looking forward to see it with hand-painted touches. I found myself in the same boat, not much time on my hands, but thought that jar would make for a short project. In particular, I was interested in making the liquid surface move, in memory of the vomit jar featured…
You want longer anticipation before the swings, the swings themselves should be quite fast, and there needs to be a significant amount of follow through after each swing to give the axe a weightier feeling, lead that into the next anticipation, and you'll have a nicely flowing combo. Focus on the characters feet as well,…
I am considering hiring a 3D artist but I am not very good at it so I would like to know first how much it would potentially cost to make a character for a 2D game in something like this style with idle animation and sword swinging animation?