Still messing with this :D Determined to get a decent looking grass before I get too far into this project. Ok, question for you UnrealEngine masters. Which is more expensive; 2 terrain materials with a lot of instructions or 4 terrain materials with fewer instructions. The reason I ask is that currently I'm using 2…
hi Acegikmo you are super programmer man thats amazing I have the hard waiting for SF i have some offer: 1. i like SF provide realtime emission like real-time spherical area lights 2. i like SF provide tools for realtime cubemap and plan(scene capture reflect actor) reflection(update from scene like udk)…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
Hiii ! I have been trying to texture a house I made in Maya for something like 2 days and I just can't figure out how to do it... So yea I request your help, people from polycount! So, I have this house that I created in Maya : http://prntscr.com/h0gxte After doing some researches on youtube, I found out a software to add…
Hey All, I'm Wyeth Johnson from Epic Games. Earlier this week, we partnered with Ronen Bekerman to sponsor the biggest cash prize pool in ArchVis history, 100% realtime, 100% in UnrealEngine 4. It's called "The Vineyard". https://www.unrealengine.com/blog/epic-games-and-ronen-bekerman-launch-the-vineyard-challenge Our…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
1. I don't think the 'High vs Low Poly' thing is the decider, it's more a case of where the asset will end up. Regardless of how the textures are created, your target platform will determine your triangle budget. Hand painted textures and toon styling are often associated with low poly because the large majority of…
Here is the log file when i try to launch the one with out the water plane from the UDK game short cut Log: Log file open, 10/19/11 10:32:33Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…