Didn't really liked the hair. So since today Epic released an example I swapped out my hair with the one from the example. Gotta say it looks way better!
Using the technique from the previous video. Here's another pipeline example [ame="http://www.youtube.com/watch?v=EZhgZok76r4"]UDK Modular Brick Tutor example 2 - YouTube[/ame]
Cool! A few links that might help you: http://wiki.polycount.com/wiki/Topologyfor example: http://wiki.polycount.com/wiki/Character#Character_Examples like this: http://wiki.polycount.com/wiki/BaseMesh just one example:
Obviously not, but this is why I said its a bad example and the point was the shape. This was the best example that I could find quickly to show the DIFFERENCES.. I don't know anything about their actual names.
Take a look in the example map that comes with UDK. There is a trigger volume there. Essentially take your builder brush, make a trigger volume, then just hook it up in kismet using the example map as reference.
Rage: If you create a primitive and convert it to Edit_Poly then it WILL be quads/polies. For the Sphere in my example I had to manually triangulate it to show Shimmer an example of how I go about quadrangulating a model.
I want to commission some low poly greybox ancient and futuristic structures for a personal game project. I would like to know how much it would cost for a small structure, medium structure, and large structure. Small structures could be a small ruins or tower or bunker, medium could be a more complex ruins or a base with…
Hello, Does anyone knows is there in zBrush a split view option? I was wondering this (example: you adjust something when looking at model in front but same time you need to see how does same change looks from side view for example).