Lol. I thought it would be a good idea to list the software I have at my disposal for commercial purposes (registered, legal, and non-education versions): 3D: ZBrush 4R5 Modo 601 SP5 Marmoset Toolbag Topogun 2.0 Project: Messiah 5 Unity 3D 3.5 Ultimate UnWrap 3D Pro Cararra 8 Blender 2D: Adobe Photoshop CS5 Adobe…
I've read several times that Modo is not the best solution for game asset creation. Also it does not play nice with Unity, when it comes to animated models and Unity. I also read that the baking tools are quite useless. Similar to Blender, you don't have any cage baking. That is just what I read. I tried the demo of 601…
Hello I just graduated from a Game Development program but want to go more in depth on character creation. I found this guy names Ryan Kingslien and people praise him for his teaching and sculpting skills. He recommended this book.…
@Brian "Panda" Choi for rigging I highly recommend Rigging Dojo, they have a character rigging 101 and facial rigging 101 class that really go in depth and give you good foundations. I'm currently taking the rigging 101 and learning a ton within just the first few weeks.
This is a monster tool as it enables you to access ALL of Seneca Menard's scripts from one button. Big thanks to Etereas AKA Cristobal Vila for this :thumbup: Firstly you will need Seneca's Scripts. These are the most up to date versions. http://dl.dropbox.com/u/1615250/senemodo.zip Then you need Etereas script tool.…
Thanks guys! @MBS320 : The technique i used is pretty simple, but a bit tedious to work with. Basically i used procedural noises that are available in MODO (but i'm sure you can find them in Maya as well) like these http://modo.docs.thefoundry.co.uk/modo/601/help/pages/shaderendering/EmodoTextures.html#page=page-2 I masked…
This is a monster tool as it enables you to access ALL of Seneca Menard's scripts from one button. Big thanks to Etereas AKA Cristobal Vila for this :thumbup: Firstly you will need Seneca's Scripts. These are the most up to date versions. http://dl.dropbox.com/u/1615250/senemodo.zip Then you need Etereas script tool.…
I think this should be interesting for everybody. Luxology released 3 videos for modo 201 about the painting and baking of bump/color maps. You can even re-UV map your model and rebake the color map to match the new UV. James and I are using the beta and i'm pretty much going over all the model and world textures and…
101 Things I Learned in Architecture School: [ame="https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666"]101 Things I Learned in Architecture School: Matthew Frederick: 9780262062664: Amazon.com: Books[/ame] Good level design thinking in there as well.
If you haven't already seen it, there was a How do I make my work stereoscopic? thread a little while ago. Here's how to do it in Modo. Stereoscopic rendering in modo 401 p1 - This is a quick review of the stereo options in modo 401 and how to create an anaglyph in Photoshop using the modo output. Stereoscopic rendering in…