http://tech-artists.org/forum/showthread.php?p=1831#post1831 There you go. That should get you over your design hurdles and technical workarounds- the rest of the work is coming up with the actual code, but it is not difficult and it will be a good learning experience.
I don't know if anyone posted these yet but they're a good read. Rhode Island takes possession of 38 Studios assets 38 Studios burned through $133M before going bankrupt - report Why Schilling didn't tell his staff about 38 Studios' demise Schilling owns up to his many mistakes at 38 Studios, blindsiding employees
Maybe try something like this http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/3386.html or this http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/1321.html They are pretty basic, but given you time crunch might be better than doing full blown Mental Ray renders. Malcolm's was is going to…
This is mi first post and my first Videogame model. I created during the master advanced modeling for Animum 3D school. Based in my favorite character of Star Wars, Boba Fett and based the concept art of Gustavo H. Mendonça for Star Wars 1313. This model have 17.101 tris all:model, weapons and props.…
If i had the same problem i would probably try fiberglass mesh (insect screen) because i can have access to it easily and i'm a cheap ass mofo. http://www.manufacturer.com/cimages/buyLeads/www.alibaba.com/1231/m/Fiberglass_insect_screen.jpg?dur=1163
Don't know for what look you are really after, but some time ago i did an experiment to shrink wrap a complete character using ephere's Lucid plugin ( free beta ). The outcome looked pretty great for my use case IMHO http://www.frogsinspace.at/?p=1361…
I was really excited when I saw this the first time, especially after 1313 has been cancelled. I'm sure people who worked on this will have no trouble to find a job outside of EA if necessary, still it must be a shitty feeling when a project is cancelled. The project itself has been moved to a different studio, so let's…
http://www.stedelijk.nl/oc2/page.asp?pageid=1334&url=/detectflash.asp This might be of interest to all polycounters in the Netherlands. A new exhibit opened up in Amsterdam this weekend which displays the art of video games. I have no idea if its any good or not but ill definatly be checking it out.
Not mentioned in the Wiki, in Max if you have gamma enabled you need to turn on the Gamma Override. See Fig 03 here: http://www.3dtotal.com/tutorial/1531-linear-workflow-a-guide-3ds-max-v-ray-by-dave-fleet-workflow-formats-gamma
Well that sure was fun, i chopped her down to a 1531 poly model and threw on some auto generated UVs to make test normals.... too bad lw wont render tangent space so it looks like i wont be able to mirror anything on the uvs =/