Ive been procrastinating recently so ima kick it into high gear and finish this before the end of the month. Here are some WIP shots Detailed View Textured View
A complete three-quarter view of the "bike" would be nice (front-top view). I'm missing a little more "madness" to make it ultimate "Goblin", beside of this awesome work.
Yeah, I think just moving some vertices on the nose to make it narrower in the front view, and more hooked in the side view, would make this pretty much perfect.
are you in perspective view? i know max will shade differently in user/orthographic view, i'm not sure if that will effect a spec map or not, was the first thing i thought to try.
Hi! With a tangent-space normal map, such color differences along the seams are to be expected. Check out this wiki entry, there's more info on different types of normal maps. Does the mesh with normal map applied look good in Painter? If not, you could disable all layers with height, viewing just the originally baked…