http://www.pixsim.co.uk/downloads/The_Beginners_Explanation_of_Gamma_Correction_and_Linear_Workflow.pdf this is a good source, but just a question, how do you reapply the gamma compensation at the end? (target gamma)
Some of the games on the chart have a larger % of the bar completed but the actual number of the cpus is smaller than others .. Is the target different for different games ?
Actually no, it's not a pushed cage, I had to push the mesh itself. *shrug* Almost like it was trying to render itself as well as the target. Or something.
It depends what you're target is... If it's for game-res/optimization, then 2 would be more ideal (although could be pushed further to be more optimal).
Great until you see the price: ~$6,000. Still, at least it's something that's not targetted at consumers but professionals, so I guess it's kinda valid.
Glad to hear they're not giving up if their Kickstarter doesn't hit the target and they seem super passionate about it. I'll have to checkout the comic.