As you can see, it now works. Cheeseplus, our high priest of the release engineers, fixed it up for us this afternoon. He takes sacrifice of wine and cheese at his altar between the hours of 7 and 9 PM.
Just an FYI there's going to be a big PAX party with a bunch of game devs from Boston at it on the 21st. If you want more info send me a PM, it's a free event but they're keeping the links/promo code private.
figured out a fix finally. cant really say what the issue was, just corrupt bips i guess. if anyone ever runs into this, pm me, and Ill give you the very long explanation on how to fix it...
Hello, I'm a material artist and I can do PBR procedural or sculpted materials, If you have interest, please feel free to contact me through PM or through my website and we can discuss rates. www.artbyhugo.com
Hi my name is chris beckett i have a game idea, and i am look for a development team. if your intrested PM or contact me on cbfc1@hotmail.co.uk Thankyou please contactt me i would love to work as a team.
Hi, my name is Oscar Trejos and I am a 2D Artist, Graphic and UI Designer available for projects. If you're interested please comment, PM or contact me at osc.trejos@gmail.com. Portfolio: http://osctrejos.strikingly.com/ See examples of my work below:
Hey Bit of a noob but if you're up for giving me a shot I'm happy to have a look at what you have and see it it's the kind of thing I think I can work with. PM me if you're interested.
Yeah - you just need to contact them through PM and establish business with them that way (not sure if that's still how it works tho) A 2013 print from them : http://forums.cgsociety.org/showthread.php?t=1092289
Probably tech talk, http://www.polycount.com/forum/forumdisplay.php?f=43 You can always pm me if you don't get any replies quickly, I am on multiple times throughout the day.
Ah ok I see. That's a great explanation thanks R Fletch, I should be able to get it together from your write-up but I'll pm you if I get stuck. Thanks again.