MoP, thats a great read thanks for posting it and great suggestions also. There are a bunch of different ways to light a scene using just the default lights, not to mention the daylight system, and the other rendering engines that come with max MentalRay and VUE. Each of those have their own ways of handling light and you…
A character for low poly modeling. "When one has a problem with rats one calls a rat catcher. With an infestation of witches a rat catcher will not suffice." Eric Sharp, treatise on Common Social Disease, London 1746. The surmise is that people are inherently good. When they are being bad it is the witch inside them that…
this is not logical,- you need at least 1 face in order to have at least an edge. With edges and faces as a base you can do that with a snap. With just the verts (very odd modeling style) it would require a special maxscript that would sort the verts in space and create face ID`s based on their locations. with 1 edge…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
Hello! We are Blue Comet Games (http://bluecometgames.net) currently working on Acro Storm, a sci-fi racing game inspired heavily by classic racers such as F-Zero, Wipeout, Extreme G, and Jet Moto. We're currently on Steam Early Access (http://store.steampowered.com/app/546610/Acro_Storm/), where you can see the game in…
Not enough space (in blender, as this seems to be, called margin) between UV-islands ?? Just a guess.. you might give some more info.. Also the low-poly seems to have orthogonal but not-connected faces.. and n-gons.. (even if that part seems to lokk okay).
Issue -Appears when smoothing. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://www.dropbox.com/s/nhtc1uj2lvakjwf/reload.ma?dl=0 Steps Taken To Isolate Problem -Issue does not occur when doing a smooth mesh preview with the…
Well,any1 of them looks good,so u can't go wrong :) Personally,i would combine them: -leg cloth from 1st one and a pouch -arm cloth from 2nd one(that extra bandage on his right arm is hitting the blending cover perfectly,and is such a casual detail) -body cloth from 3rd one. That bandana has pros and cons. I imagine it…