Hey everyone! :) Great work to all on the challenge! It's been fantastic to see the different takes on the props this go around. I love all the little details and considerations everyone had for their approach, they're all incredibly well done. September is here and that means a new challenge awaits! Whether you're looking…
Yeah just saw your post. Maybe you know about this thread, if not it should be an eye opener just substitute max for blend: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial
I wonder does it provide any advantages vs substance Designer/Painter . Youtube videos are not very informative or showing something really new , I mean new approaches , workarounds for limitations of adobe software? Something good AI really helping and not just being one more useless toy ? Something to composite 8k…
Hello polycount Artists, I’m happy to share my new 3D animated short “Roko and Lilo - Life as a Bird.” This project was made using Blender, and it explores the daily adventures of a bird named Roko and his friend Lilo. Check it out on YouTube: https://www.youtube.com/channel/UCT59SNr64AyUGWibHUSVU7Q Feedback and comments…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…