1) physics systems probably handle this best (well better/way faster than any mxs implementation would). reactor/massfx or what ever the autodesk goto physics handler is these days :) 2) ? the "tree" is exposed via mxs rootnode && <node>.children && <node>.parent
it should work on 3ds max 2012 and up, depending on whether or not autodesk changed the SDK file structure in between those versions or not, like they did in between 2011 and 2012. You're welcome to try it out, but I only have 2012 installed on my computer i'm afraid :)
Thats putting it mildly (imo). It just one of the things that alone tells me there is very little passion for 3DS Max development (as a whole) at autodesk (again, imo). Edit: Oh crap, i didn't realize this thread was so old or i wouldn't have replied, sorry...
Thanks for the comments, and bubba for sharing those links. And basic render settings I posted a bit earlier. But basicly just MR with A&D material and some sky portals. Picked it up from this tutorial:…
You can find the icons on this folder [Program Files\Autodesk\3ds Max 20XX\UI_ln\Icons], backup original files and replace with your new custom icons. The top toolbar though, it's Perna's custom toolbar, you can get that on 3DSClean thread here on Polycount.
Thanks, THAT's actually helping :) BTW James Edwards i was not talking about ui customization but just shortcuts. No autodesk product you say ? : maya 2011, simple, even for artists, and totally customizable. And for the record i didn't want to compare blender to commercial apps, you did.
here a mudbox tutorial about the PS bridge... [ame] http://www.youtube.com/watch?v=aqwsjLaJ-lc[/ame] thats an official free tutorial from the autodesk channel... and here an other one from Jonas Thornqvist... [ame]http://www.youtube.com/watch?v=aB5KGwxKqjc[/ame]
So you want to do a wireframe overlay? Copy your mesh, apply a push modifier to it, and then assign a new material to it and set that material's basic parameter to "Wire". But there are a few different ways to get different results.…
http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WS73099cc142f487553b93539f117a2602bd5-6043.htm,topicNumber=d0e371172 i dont think that these forums have the sole purpose to reiterate answers you can get from the actual software documentation.
Maya does that occasionally to see if you still care. It's been like that for at least a few generations of Maya. I expect Autodesk to make it worse, but add a few worthless features (probably some other method of making hair or higher polygon default cubes or something in that nature)