I know this place is for art but I'm sure some of you people could use a breather for something new. It started raining, so I decided to write a song on the piano. Not quite sure where to go with it, but hope you guys like it so far www.projectbonzai.com/raindrops.mp3 If any of you have Reason 3.0, you can dissect it here:…
Hey Guys! I want to share my new tool for SP with you - 80 Electronics Stamps! 8 organized, named tools with previews and drop-down lists, easy to use and may be very helpful! Also + 120 alphas just in case. Sharing this stuff almost for free - $5.More info - https://www.artstation.com/artwork/xGQOO/
i7-5820K is $300 from Microcenter, 3.6 GHz boost, 28 PCIe lanes. i7-5930K is $500 from Microcenter, 3.7 GHz boost, 40 PCIe Lanes. The i7-5930K is only better if you need those 40 PCIe lanes. That extra .1 Ghz isn't worth $200.
Refresh the page Edit: Oh, it is... weird. Anyway, fixed now. OnLive always has so many sales it's ridiculous. I have 16 games from them now and have paid a total of $120. Half of them were free, including the game console they sent me (minus $10 shipping).
Thank you guys! I've updated the original post with new screenshots and a new trailer. :) @Tzur_H: I'm texturing the whole thing with Quixel SUITE and most assets are uniquely textured, but there are assets that use layering materials and masks. :) I've worked a lot on optimization and on my end it runs at between 90 and…
The simplest solution would probably to render the turnaround at 300 seconds, and then compress it to 30 seconds. Just grab every 10th frame, and put those all together. Have you got FRAPS? It allows you to capture video at a custom FPS, which would save you a lot of manually grabbing images.
Thanks CDeniz For answering that, it looked like you had some game engine shader or something/ @Klash-120 look cool dude i just think that the technical plate need some more depth, i mean right now it looks like you just baked everything on a flat plane.
I've seen both, either only people working there 'currently' get in the credits, which makes the game 'look' like it was shipped with a really small dedicated team of members, looks good to the suits above too, even though 500 people worked on the project from start to finish only 120 are shown...
@S2Engine Thanks! I followed the info from this thread at crydev: http://www.crydev.net/viewtopic.php?f=326&t=72419 It is mostly the shadow settings in cryengine that need tweaking, I suppose very high spec takes care for the rest. And also, there were no lod-s for the meshes :) works well for custom vegetation..
@Oblastradius Haha I read people were using about 100-120 8192 X 8192 textures in avatar on one CGI character One side of a hand = a patch of 8k I dont remember correctly, it was in the 3D world magazine or so, may be another movie, but it was something along these lines of ridiculous