I think your spec is at the right level now, before it was a little too "plastic wrap" but now it seems perfect. Of course the only way to know is to view the scene in real time which is hard to do on a forum heh. We are starting to move out of generic light theory and into specific lighting info based on an engine I…
gaganjain the first thing I tried was installing different driver versions, new ones and old ones but that didnt work, it is a little more stable but still gets some errors so thats not really progress. Ive spent £100 on Vista64 oem what am I supposed to do with this software now? Im guessing I cant return it to the store…
Hey dont feel that old. I was young but still remember a time when friends were passing around Monkey Island to play, and the DRM back then was often finding a code in the game manual to play the game. You never knew which code word it would ask for. I also profited greatly as a teen when I saw the snes version of Breath…
I think that's what your problem is. I know you think you've got this all down because you saw a couple Youtube videos and read a magazine, but I swear to you that many scientists are debating the validity of different parts of evolution and some of the validity of evolution itself. Also, is English your 2nd or 3rd…
Ow and, we've made a second trailer. The update is now available to everyone as with the first version =) Below are all the bugfixes and improvements compared to the public release of 2021 : Star Wars - Redemption Demo 2.0 - Update list GENERAL - Removal of triggerboxes at the end of the level, you can change level…
Thank you for answer! It is all set up like in your links, high perfomance everywhere, but it dont change anything in result, same +-20% load Edit: after reboot it start working for 100% of GPU! Thank you!!!)
It would work better on mobile screens too given that most of them are about 800x480. Navigating that page on a phone would be difficult. I can't imagine anybody in the industry uses a 4:3 ratio display anymore. Idea: Post a thumbnail of the asset in an easy to view size (like 480) that works for mobile and PC. Put links…
ok and what are the best settings to save after I did all my editings in Premiere ? Avi? mp4? I 'd like to publish after on youtube maximum res wich I think is 1920 x 1080 ... what are so the best export setting from premiere to have no quality loss? thanks a lot everyone for the help .... Btw as side question ... Is there…
Anyway yeah, back on topic. I think in the future we will move towards a movie/pre render "rule of thumb", which is to make the textures the "height of the end product" x "height of the end product". But since games aren't static, probably double will be used to compensate different zoom factors and what not. Kinda what EQ…
It's nice to see that some of you like it! For the others, well I totally see where you are coming from. I just think it would be a neat gift for "he who has everything" @TNO thanks for the link! I'm going to bug my manager to see if we can get some of those in; so far they have been pretty popular. @Sandu, yes I've seen…